Tiny planet effect5/17/2023 Q: Do you have any questions or words for the community? It takes some patience, but you can get some great images with it. From there, you can play around with the values to come up with the desired look. This will get you a good idea of what you're looking at. You should set the center and offset values to 0 to center the "planet" on the screen and set the scale to 10. For 2D games, any side-scroller where the background is a solid color or repeats in a seamless pattern should look the best. Q: What is the best use case for this shader and how would you use it?įor 3D games, the best way to use this shader is to go into the first-person mode if possible and set your view towards a horizon that looks relatively the same on the left and right sides of the screen. Given the right video game locations, you can make a small world out of anything you want. Rather than changing the view angle, it projects the screen onto a sphere, giving the illusion that the view is curving around the center. The inspiration comes from those photos you see of ultra-wide-angle cameras suspended in the air and pointing downwards at the ground. Q: Why did you pick Tiny Planet for this showcase?Īt first, I wanted to demonstrate Swirl or Zigzag, as those were ones I developed earlier and are nice fun-house effects to mess with, I'd have to choose the Tiny Planet shader. I'm hoping to grow it even further with other interesting effects people might enjoy as time permits. I feel like it's a niche that hasn't really been touched upon and you can see that in the shaders that currently exist on my repository (Swirl, Bulge/Pinch, Zigzag, and Tiny Planet at the time of this interview). My shader repository has an unoriginal name (reshade-shaders by Radegast) but with a magical purpose: Come up with any shaders that other developers would probably (in their better judgment) not bother with Shaders that can warp what you see into something else. It's probably this lack of sleep that lead me to cook up the idea that there are enough shader repositories out there that offer things to make your game look nice, but there's nothing out there to make your game look, well, out there. Between work and other life events, I don't have much time left to myself except for late at night, in which I split my time between learning to draw, learning new technologies, and playing around with ideas for shaders. I'm a professional software developer currently located in Southern California. Q: Please tell us a little about yourself Radegast and your repo. So the first person to be selected was Radegast a shader developer that works on his own private repository of fun and interesting warping effects.įFXIV: A Realm Reborn, Limsa Lominsa at night. I think there is room for smaller lesser known shaders that can show Dev/User creativity. The goal of this is to bring developers and their shaders to light. This showcase will focus on a randomly selected developer and a specific shader of their choosing. Welcome to the first-ever shader showcase.
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